Swing the rope and the little Warios will jump. " Looks can be deceiving! Move the Form Baton to take a closer look." " Catch me if you can! I even stuck a ring on my head to help you out, you big loser!" " AUUUUUGH! A giant monster Wario is attacking the city! You gotta stop him!" When the player loses all of their lives, the boulder runs over Wario before showing " Game Over." If the player loses, the boulder closes on Wario. If the player wins, the boulder is slowed down by a broken wall. The number of lives is depicted by garlic. The intermission stage consists of Wario being chased by a boulder. Before reaching the boss stage, 8 microgames are played. The only used form is The Remote Control. Wario's set of microgames is the only one available from the start. There is no limit to the number of microgames during a high score run, but the game will display scores only up to 999.Ī microgame with an italic font means that it lasts twice as long. During "high score" runs, the game ends when the player runs out of lives. Before that point, the speed reverts to the original speed at the "Boss Stage."ĭuring story mode, the game ends when the player beats the boss. During the "high score" rounds, all microgames speed up in alternating sets of 3 and 2 for 25 microgames after level 3 except for Dribble & Spitz (due to it having no "Faster" bits before that point) which speed up every 2 microgames. The number of games in a set ranges from 13 to 23. Each microgame uses a certain form, which tells the player how they should hold the Wii Remote (referred to as the Form Baton in Smooth Moves) during the game. Unlocked microgames are also playable at the Temple of Form. Each set is told to be developed by a WarioWare employee who can be selected on the Diamond City map. The following is a list of all 204 microgames in WarioWare: Smooth Moves. For a list of microgames organized by form, see Form Baton.
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